Bastion and Beyond

End-Of-Semester Status
Fighting Ogres, Staying in Standing Greavica

As the party was escorted eastwards by Sir Malcolm and Lady Yvette, they were approached at night by an Ogre. It was killed, but its bretheren subsequently ambushed the party in Nerroth Pass.

The fight against three Ogres was difficult, largely due to having to scale the cliff walls to reach the ogres who were throwing stones down at the group. The group prevailed, with Sir Malcolm getting the final blow on the last Ogre with a lucky arrow shot.

Sir Malcolm and Lady Yvette now seemed more trusting, and welcomed the group as guests to Standing Greavica. There they met Henriot the King, Lady Miriella, the butler Ellurin, their guard and guide Zalto. During dinner, the group met Tiberious Stormwind. King Henriot informed them of Greavica’s recent purchase of Drasnalia’s Lowland Jungles holdings. They also discussed Bastion’s existence, its beliefs, and the state of the outside world since the Great Chaos.

The Elemental Relics were discussed, and the team enlisted to escort Tiberious back to his teleportation circle in the Lowland Jungles and retrieve from those jungles the Elemental Rod of Water.

There was drama as Redwynn and Kowski fought to flirt with Yvette, shoving to get a seat next to her. Redwynn offered Yvette some of her pudding, which Yvette declined but snuck a bite of when Redwynn was looking away.

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03-14-16 Session Notes
Hyenas, Pirate Ships, and a Prince
  • The party headed north, running from the expanding sandstorm centered around Bastion.
  • The party endured the blistering elements.
  • The party encountered and killed a pack of Hyenas.
  • The party saw a floating ship heading east.
  • Party entered the forest and encountered Sir Malcolm and Lady Yvette, who were skeptical of the group, claiming they were trespassing on land owned by Greater Greavica.
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03-07-16 Session
Kobold Village, Fishing, and an Ambiguously Named Camel
  • The group finishes looting Shatterpeak’s lair, foregoing textiles in favor of gold and some magical oddments.
  • With some difficulty, the group crosses a 15 to 20 foot wide chasm. Logan then digs through the soil around them.
  • They emerge in the Kobold village of Totrek, situated around a spring. It is abandoned and barren of most anything useful, save for some trade papers showing their cooperation with some “Githyanki” beings.
  • They fish. A lot.
  • Anihalis and Redwynn fight some scorpions while the rest sleep.
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02-22-16
Subterranean Venturing and Killing Shatterpeak
  • Taryn Littlefoot is found to be missing from the Sunsand Children’s Home, taken by a charismatic halfling with brilliant golden eyes, alleging to be her brother. Such a halfling has not been heard of in Bastion. Syrlis Meriel is unable to psionically isolate him.
  • Anihalis and Redwynn duel in the street to test Anihalis’ wooden sword.
  • The group stops by Redwynn’s cave to drop off Concrete “Stanley”.
  • The group fights a giant mantis lurking in the cave out of Bastion.
  • The group treks for days through the subterranean cave, evading Darkmantles.
    *Encountering a chasm, Kowski and Concrete scout out a ledge beneath the group. They witness the blue dragon Shatterpeak kill a Grick, and are soon fending off its lighting breath. Both Concrete and Kowski fall unconscious during the battle, with other group members swinging down the chasm to join the fight. Prussia, handing down from a rope, Crits on Shatterpeak and explodes his skull.
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02-18-16 Session Notes

02-18-16

  • Kowski arrives, a little ripe, at her new house after exploring the city and checking up on her family.
  • Kowski notes the rules to her house
  • Alumerel scribes her first scroll
  • Alumerel, Kowski, and Redwynn receive a telepathic message from Syrlis Meriel. They meet her at Kiiral Seedrin‘s house. While she’s introverted, she turns out to know much about the party and has been an advisor/telepathic help to Kiiral and Father Phillip Regantic.
  • Kiiral has the Brazier
  • While leaving Syrlis, Kowski, Redwynn, and Alumerel encounter a petty halfling thief who Redwynn accidentally kills with a cobblestone. A confused guard is summoned to deal with the body.
  • The thief had two purses, one belonged to the son of Fulk Knotwise, the other to Nadrid Sandforge.
  • Nadrid and Cainly give the party mundane supplies at The Camel’s Hump; there is Redwynn-Nadrid tension.
  • Kowski gets a haircut from Fulk Knotwise and an owlbear skeleton tattoo from Thrasur Caskan.
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02-08-16 Session Notes

02-08-16

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1/22/16 Session Notes
Bricksy's Will and Niveen's Hut

Concrete, having spent a full day (Fourth-Day Second-Week) dealing with Psuedowilds creatures driven out by the rain, rests in the McCobblestone house.

Prussia had spent the day experimenting with her gun and helping Froove recover from the water.

Meanwhile, Kowski, Bricksy, Anihalis and Alumerel investigated the Haunted House. After defeating an Owlbear Skeleton, the group ventured into a subterranean tunnel the skeleton had been guarding. After hours of dark travel, they encountered three Darkmantles. During a chaotic encounter made more difficult by the darkness and treacherous underground terrain, Bricksy was strangled to death. Fending off the remaining Darkmantles, Kowski, Anihalis, and Alumerel carried their fallen companion back to the surface, narrowly evading detection in the basement.

When they emerged, it was Fifth-day midmorning. They encountered Prussia, carrying some springs for Froove, on the way to the McCobblestone house. At the house they reunited with Concrete and shared the tragic news of Bricksy’s death. A search of the house revealed Bricksy’s Will. The instructed poker game resulted in Alumerel receiving most of Bricksy’s possessions and Kowski owning the house.

The group gave Bricksy’s body to Bracklyn Goodfellow to be prepared for burial, deciding against an expensive custom-made coffin.

Redwynn, a Dwarven Barbarian from the Scar, felt a sense of foreboding. Speaking with Bracklyn, one of her contacts in the Slopes, she realized that the half-elven body he had received was that of Bricksy. Having promised toCinder McCobblestone to look out for Bricksy, Redwynn found the party at the McCobblestone/Arkana house and joined them.

That night, Anihalis continued to train Logan to hide, deciding that another week’s training would be necessary. Kowski made her way toJudd Fitz to look for a better crossbow and some crossbow bolts.

Going to retrieve Bricksy the next day, an uneasy Bracklyn told them he was no longer in possession of her body. A Zone of Truth spell from Alumerel helped reveal that he had sold the body to Niveen Ninru’in. Bracklyn tried to make the party promise not to soil his professional name, and gave them double their money back.

Prussia knew where Niveen’s place of work was. The party made their way to a log hut in the Terraces. As Prussia kept watch, the rest of the party expored the hut and the large, basement-like “dehydration” chamber beneath it. A trapped bureau revealed much gold and a magical stone. The dehydration chamber was hundreds of yards long with dozens of sandstone slabs for bodies, all vacant. The tarp on the ceiling for collecting moisture looked to be made of skin like that of the aberrations (Chokers and Darkmantles) the party had encountered. Kowski grabbed masterwork dehydration tools.

The party retreated back to Kowski’s new house.

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

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